Last updated: 16 October 2026
This notice explains what data the mobile game Wire the Lights (in Turkish, Işıkları Yak; "the game") handles, why, and what choices you have. Players in Turkey: the Turkish notice under the KVKK (Kişisel Verilerin Korunması Hakkında Aydınlatma Metni) is on the same page.
The game is published by OKD Yazılım ve Teknoloji Hizmetleri Ticaret Anonim Şirketi, Dikilitaş Mah. Hakkı Yeten Cad. Selenium Twins Plaza No: 10, Beşiktaş, İstanbul, Türkiye ("we", "us"), the controller of the data described here.
Contact: info@okdyazilim.com (in the game: Settings → Support).
| Data | Purpose | Legal basis |
|---|---|---|
| Your game save and settings | Continuing your game where you left it | Stays on your device; we never receive it |
| A copy of the save in your phone's own backup (Google backup on Android; iCloud or computer backup on iOS) | Bringing your game back after a reinstall or on a new phone | Kept in your own Google or Apple account under your backup settings; we never receive it. You can turn backups off in your phone's settings |
| Gameplay events (for example which wall you started and finished, whether you won, how many moves you used, hints and voltage testers used, copper earned and spent, which ad button you tapped, which product you bought, a setting you changed), the Firebase app instance ID, the support id (below), device model, operating system, language, app version, and the country and region derived from your IP address | Understanding how the game is played, so we can fix walls that are too hard and balance the game (Google Firebase Analytics) | Your consent (GDPR art. 6(1)(a); KVKK art. 5(1) in Türkiye), asked once when you finish the first wall; without it no analytics data is collected. Change it any time in Settings → Analytics |
| Crash reports: the technical error, device model, operating system, app version, a Crashlytics installation ID, the support id, and the game's last 50 moves as a trail | Finding and fixing crashes (Google Firebase Crashlytics) | Our legitimate interest in a working game (art. 6(1)(f)) |
| The Firebase installation ID, app version, country and language | Receiving the game's settings from our server, such as how many moves a wall gives (Google Firebase Remote Config) | Our legitimate interest (art. 6(1)(f)) |
| Advertising ID (the Android advertising ID; on iOS the IDFA, only if you allow tracking), IP address, device information, ad interactions | Showing an optional rewarded video, only when you tap a button that names its reward ("Watch an ad", "Watch to earn"), and from chapter 11 a short ad when a chapter is done (not after the "No ads" purchase); measuring them and preventing fraud (Google AdMob). Ads are personalized only with your consent | Personalized ads only with your consent (art. 6(1)(a)) and, on iPhone, also your permission to track. Without consent, ads play non-personalized, on our legitimate interest in offering the game for free (art. 6(1)(f)) |
| Your data and ad choices | Remembering and applying what you chose | Kept on your device; in Europe the consent form's choice is applied through Google's consent service |
| Purchase history (product, price, time, the store's transaction id) and an anonymous app user id | Delivering what you bought, exactly once; restoring it; handling refunds (the App Store or Google Play; RevenueCat, Inc.) | Performance of the purchase contract (art. 6(1)(b)) |
| The IP address and time of a request | Reading the time from a server, so that lives refill fairly (Google, gstatic.com) | Our legitimate interest (art. 6(1)(f)) |
| Your reminder choice | Scheduling reminders on your device, only if you say yes | Stays on your device |
| If you write to us: your e-mail address, your message and the support id from the game | Answering you and handling your request | Handling your request; kept at most 12 months after we answer |
The support id is a random number made on your phone when the game is installed. It is not your device's hardware ID, and it is not linked to your name or to any account. It is shown in Settings → Support and is sent with crash reports and, if you agreed, with analytics events. If you quote it when you write to us, we can find the data that carries it, for example to delete it. Reinstalling the game makes a new one.
What we never collect: your name, e-mail address (unless you write to us), phone number, contacts, photos, files or precise location. There is no chat and nothing you type is sent.
This data is processed in the United States and other countries, under the European Commission's Standard Contractual Clauses and the EU–US Data Privacy Framework.
You may ask for access to your data, its correction or deletion, a copy in a portable form, and the restriction of its processing, and you may object to processing based on our legitimate interest. Where processing is based on your consent, you may withdraw it at any time, without affecting what happened before.
Write to info@okdyazilim.com. There is no account, so please include the support id shown in Settings → Support; without it we may not be able to find data about you. We answer within one month. To have analytics and crash records deleted, write to us with your support id; we delete them within 30 days.
You may also complain to a data protection authority, for example the one where you live.
The game is made for players aged 18 and over and is not directed at children. We do not knowingly collect data from children under 13; if we learn of any, we delete it. Ads in the game are limited to content suitable for all ages.
Data sent by the game travels encrypted (HTTPS). The game save stays on your device.
When the game's use of data changes, we update this notice and the date at the top.