Wire the LightsTürkçe

Wire the Lights — Privacy notice

Last updated: 16 October 2026

This notice explains what data the mobile game Wire the Lights (in Turkish, Işıkları Yak; "the game") handles, why, and what choices you have. Players in Turkey: the Turkish notice under the KVKK (Kişisel Verilerin Korunması Hakkında Aydınlatma Metni) is on the same page.

1. Who we are

The game is published by OKD Yazılım ve Teknoloji Hizmetleri Ticaret Anonim Şirketi, Dikilitaş Mah. Hakkı Yeten Cad. Selenium Twins Plaza No: 10, Beşiktaş, İstanbul, Türkiye ("we", "us"), the controller of the data described here.

Contact: info@okdyazilim.com (in the game: Settings → Support).

2. In short

  • There is no account and no sign-in. We never ask for your name, e-mail address, phone number, contacts, photos or location.
  • Your game save stays on your phone, and in your phone's own backup.
  • We use Google Firebase Analytics to see how the game is played, without knowing who you are, only if you agree; the game asks once, when you finish the first wall. We use Firebase Crashlytics to find and fix crashes.
  • Ads are rewarded videos that you choose to watch and, from chapter 11, a short ad between chapters, which a one-time purchase removes. They are personalized only if you agree.
  • Purchases are paid through the App Store or Google Play. We never see your payment details.
  • We don't sell your data.

3. What we process and why

DataPurposeLegal basis
Your game save and settingsContinuing your game where you left itStays on your device; we never receive it
A copy of the save in your phone's own backup (Google backup on Android; iCloud or computer backup on iOS)Bringing your game back after a reinstall or on a new phoneKept in your own Google or Apple account under your backup settings; we never receive it. You can turn backups off in your phone's settings
Gameplay events (for example which wall you started and finished, whether you won, how many moves you used, hints and voltage testers used, copper earned and spent, which ad button you tapped, which product you bought, a setting you changed), the Firebase app instance ID, the support id (below), device model, operating system, language, app version, and the country and region derived from your IP addressUnderstanding how the game is played, so we can fix walls that are too hard and balance the game (Google Firebase Analytics)Your consent (GDPR art. 6(1)(a); KVKK art. 5(1) in Türkiye), asked once when you finish the first wall; without it no analytics data is collected. Change it any time in Settings → Analytics
Crash reports: the technical error, device model, operating system, app version, a Crashlytics installation ID, the support id, and the game's last 50 moves as a trailFinding and fixing crashes (Google Firebase Crashlytics)Our legitimate interest in a working game (art. 6(1)(f))
The Firebase installation ID, app version, country and languageReceiving the game's settings from our server, such as how many moves a wall gives (Google Firebase Remote Config)Our legitimate interest (art. 6(1)(f))
Advertising ID (the Android advertising ID; on iOS the IDFA, only if you allow tracking), IP address, device information, ad interactionsShowing an optional rewarded video, only when you tap a button that names its reward ("Watch an ad", "Watch to earn"), and from chapter 11 a short ad when a chapter is done (not after the "No ads" purchase); measuring them and preventing fraud (Google AdMob). Ads are personalized only with your consentPersonalized ads only with your consent (art. 6(1)(a)) and, on iPhone, also your permission to track. Without consent, ads play non-personalized, on our legitimate interest in offering the game for free (art. 6(1)(f))
Your data and ad choicesRemembering and applying what you choseKept on your device; in Europe the consent form's choice is applied through Google's consent service
Purchase history (product, price, time, the store's transaction id) and an anonymous app user idDelivering what you bought, exactly once; restoring it; handling refunds (the App Store or Google Play; RevenueCat, Inc.)Performance of the purchase contract (art. 6(1)(b))
The IP address and time of a requestReading the time from a server, so that lives refill fairly (Google, gstatic.com)Our legitimate interest (art. 6(1)(f))
Your reminder choiceScheduling reminders on your device, only if you say yesStays on your device
If you write to us: your e-mail address, your message and the support id from the gameAnswering you and handling your requestHandling your request; kept at most 12 months after we answer

The support id is a random number made on your phone when the game is installed. It is not your device's hardware ID, and it is not linked to your name or to any account. It is shown in Settings → Support and is sent with crash reports and, if you agreed, with analytics events. If you quote it when you write to us, we can find the data that carries it, for example to delete it. Reinstalling the game makes a new one.

What we never collect: your name, e-mail address (unless you write to us), phone number, contacts, photos, files or precise location. There is no chat and nothing you type is sent.

4. Who receives it

  • Our service providers, who process the data on our behalf:
    • Google LLC and its affiliates (Firebase Analytics, Firebase Crashlytics, Firebase Remote Config, Google AdMob and its consent form; the time check);
    • RevenueCat, Inc. (purchases).
  • The stores: Apple or Google handle your payment under their own privacy policies.
  • Ad partners: if you agree to personalized ads, AdMob's ad partners may receive the advertising data above. In the EEA, the UK and Switzerland the consent form lists them.

This data is processed in the United States and other countries, under the European Commission's Standard Contractual Clauses and the EU–US Data Privacy Framework.

5. How long we keep it

  • Analytics data: 14 months, then deleted.
  • Crash reports: 90 days.
  • Purchase records at RevenueCat: as long as the game is offered, so purchases can be restored and refunds handled.
  • Support e-mails: at most 12 months.
  • Your game save: on your device until you delete the game.

6. Your choices

  • Data choices (analytics and personalized ads): asked once when you finish the first wall; saying no limits nothing in the game. Change them any time in Settings → Analytics and Settings → Personalized ads. While analytics is off, no analytics events are sent.
  • Ads: a rewarded video appears only when you tap its button; from chapter 11 a short ad may appear when a chapter is done, and the one-time "No ads" purchase removes it.
    • In the EEA, the UK and Switzerland, a consent form asks you before the first ad; change your choice any time in Settings → Ad choices.
    • If you agreed to personalized ads, on iOS the game asks once, after a short explanation, whether ads may use tracking; change it in the iOS Settings → Privacy & Security → Tracking.
    • On Android you can reset or delete your advertising ID in your phone's settings.
  • Reminders: off until you say yes; each kind has its own switch in Settings.
  • Everything on your phone: deleting the game deletes its save. Its backup copies live in your Google or Apple account, under your backup settings.

7. Your rights

You may ask for access to your data, its correction or deletion, a copy in a portable form, and the restriction of its processing, and you may object to processing based on our legitimate interest. Where processing is based on your consent, you may withdraw it at any time, without affecting what happened before.

Write to info@okdyazilim.com. There is no account, so please include the support id shown in Settings → Support; without it we may not be able to find data about you. We answer within one month. To have analytics and crash records deleted, write to us with your support id; we delete them within 30 days.

You may also complain to a data protection authority, for example the one where you live.

8. Children

The game is made for players aged 18 and over and is not directed at children. We do not knowingly collect data from children under 13; if we learn of any, we delete it. Ads in the game are limited to content suitable for all ages.

9. Security

Data sent by the game travels encrypted (HTTPS). The game save stays on your device.

10. Changes

When the game's use of data changes, we update this notice and the date at the top.

© 2026 OKD Yazılım ve Teknoloji Hizmetleri Ticaret Anonim ŞirketiSupportTürkçe